• Hi everyone,

    Lately I’ve been diving into GPU performance testing, especially for shader-heavy graphics (fractals, ray-marching, etc.), and I found a free online tool called Volume Shader BM Benchmark that I think is pretty useful.

    Here’s what I liked about it:

    Runs right in the browser with WebGL, no install needed.

    Lets you tweak things like resolution, shader iterations, step size so you can push your hardware.

    Gives detailed metrics like frame rate & frame time, plus lets you share a link so others can reproduce your exact settings.

    The presets (Ultra Low → High) make it easier to compare different devices without manually tuning everything.

    If anyone’s looking to compare GPUs, test rendering stability, or just see how different graphics cards handle heavy shader loads, this is worth trying. Curious if others have used it—how did your GPU hold up?

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  • Hi everyone,

    I often work with hours and minutes, and sometimes it gets confusing when I need to calculate totals or compare time spans. I recently came across Time-to-Decimal Converter, which instantly turns regular time into decimals (for example, 2 hours 30 minutes → 2.5 hours).

    It seems really handy for quick math, spreadsheets, or even tracking personal projects. Has anyone else here tried this approach? Do you find decimal time easier to use?

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